Artwork I created for a couple of 48-hour game jams I participated in. As the sole artist of the teams I was responsible for all game art and UI/UX design. Collaborating closely with programmers, I contributed to conceptualizing and developing the gameplay mechanics for each game. After defining the concept, I utilized Adobe Photoshop and Illustrator to create the graphic elements, and the Godot engine for the 2D animations. This portfolio section showcases the diverse range of artwork and design solutions I developed across these game jam projects.
Game Jam Art
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Game Jam Art

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